The Crew: Tea Party Investigators

I’m back with more for my City of Mist campaign skeleton! Having described Alexis, Anna, Heather, and Ophelia (as well as a villain for good measure) I’m here to take the next step and and make a Crew playbook for these gals. I really love social mechanics like this so let’s see how it goes!

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Ophelia Calame-Harris

Today we’re rounding out the band of City of Mist characters that I’ve outlined previously. So far there’s been Alexis Liddel, Anna Rose, and Heather Dunbroch, all of them inspired by various female characters from Disney films. Today is no exception since Ophelia is very much inspired by her Disney counterpart but, I think you’ll agree, with a pretty different take on things.

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Heather Dunbroch

I’m back today with another character in my City of Mist series. The story and the gang are getting more involved (as things are designed to go) and this character is a barista working for Alexis and a confidante of Anna Rose. She’s also the first real vigilante I’ve done in this series and making someone really badass is fun in any system. Without further ado, here  is Ms. Heather Dunbroch.

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Anna Rose

I’m back with more City of Mist inspiration! Here’s another member of Alexis Liddel‘s crew, the book-loving veterinary student Anna Rose. I have to say that hiding little Easter eggs is a big part of the fun in making these characters. Sometimes they’re super-obvious and surely you’ll find some of those here. I wasted a lot of time covering my tracks on some, though, so if anyone can tell me why Anna’s father’s hospital is named “St. Vedast’s” or why her father left her a prototype energy core then you get ten Mephit points (redeemable at your local Mephit James Sandwich Emporium).

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City of Mist Characters – Introduction

So a while back I wrote about the fantasy-noir PbtA game called City of Mist. I still have this game on my list of long-term campaigns but now that it has a new campaign book on Kickstarter it seems like the time to revisit this awesome game and give it the attention it deserves. In order to explore the possibilities of this game, I’m going to go through the process of world- and character-creation for the campaign that I’d happily launch tomorrow, players pending.

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