I’m continuing my campaign-building for my hypothetical City of Mist campaign and this time I’m delving into the antagonistic side of things. I established early on that Alexis had an enemy in the criminal known as the Red Queen, but I am thinking that’s not the ultimate threat here. It’s actually interesting (and super-noir) to have a criminal that the protagonists might end up working with. So that’s what we ended up with!
Today we’re rounding out the band of City of Mist characters that I’ve outlined previously. So far there’s been Alexis Liddel, Anna Rose, and Heather Dunbroch, all of them inspired by various female characters from Disney films. Today is no exception since Ophelia is very much inspired by her Disney counterpart but, I think you’ll agree, with a pretty different take on things.
I’m back with more City of Mist inspiration! Here’s another member of Alexis Liddel‘s crew, the book-loving veterinary student Anna Rose. I have to say that hiding little Easter eggs is a big part of the fun in making these characters. Sometimes they’re super-obvious and surely you’ll find some of those here. I wasted a lot of time covering my tracks on some, though, so if anyone can tell me why Anna’s father’s hospital is named “St. Vedast’s” or why her father left her a prototype energy core then you get ten Mephit points (redeemable at your local Mephit James Sandwich Emporium).
Here is the first of my City of Mist characters for the game I outlined last time. I’ve decided not to do a walkthrough of how I created this character but let me sum it up by saying that this process (in true PbtA fashion) is so fun. It is pretty much a storytelling session where you make up a genius character complete with powers, allies, foes, faults, and a life outside of being a living legend. So great.
So a while back I wrote about the fantasy-noir PbtA game called City of Mist. I still have this game on my list of long-term campaigns but now that it has a new campaign book on Kickstarter it seems like the time to revisit this awesome game and give it the attention it deserves. In order to explore the possibilities of this game, I’m going to go through the process of world- and character-creation for the campaign that I’d happily launch tomorrow, players pending.