Exploring Eberron Review, Part 3

I’m back today with more on the wonderful Exploring Eberron book by Keith Baker and company. Previously we’ve covered the parts of this book dealing with the setting’s ancient history as well as the parts focused on more modern stuff. In this last entry, we’re going to be looking at the “other realms” of the Eberron setting, places that have only been mentioned in passing before and so are completely untrodden ground from the perspective of Eberron fans: the oceans and planes of Eberron.

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Signs of Sorcery, Part 1

Today I’m here to talk about the new sourcebook for Mage: the Awakening 2e: Signs of Sorcery. There’s a lot packed into this book so I’ll be splitting it into two sections, first the character options and then the cosmological stuff. Let’s start on this journey!

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Primes and Planars in 5e

My first and greatest love in D&D is the Planescape setting by Monte and Zeb Cook. This has no small part to do with my affinity for the Cypher System, but it also means that every new edition of D&D that comes out makes me think of running a version of Planescape. Like a lot of people, I think that 4e made it difficult to have the same feel for the game. Personally, I really liked 4e and enjoyed exploring it but whatever side of the Edition Wars you ended up on you probably have seen 5e as a blast from the past in terms of game design and feel.

I’m once again going to take up the Planescape mantle to create rules for running it in 5e. This is the first part, but there will be more coming!

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