Ten Things to Know About Invisible Sun

I just wrapped up Season 1 of my Invisible Sun campaign last week, taking a break from campaign play to be more flexible this summer. Given this experience I wanted to take a minute and give the Ten Things to Know treatment to Invisible Sun as well.

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Numerology in Invisible Sun

I love the spooky, occult aspects of the Invisible Sun game and especially the symbolism of the Path of Suns. It’s a unique conceptual background, carefully divorced from real world occultism by the game designers, but the depth of tradition in Tarot, numerology, and other divinatory practices means that you can take these concepts and run with them. Which I did!

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Invisible Sun: The Sooth Deck

Back with more Invisible Sun action today, looking at one of the most mystical parts of the game, the Sooth Deck. This deck of round cards with Tarot-like images are played through the game along a path of Kabbalah-like symbols to dictate the course of magic and outcomes in the story. Weird, right? Well wait until you see how it plays out.

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Invisible Sun: The Path of Suns

So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.

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