Welcome again to the heady world of Invisible Sun and the fantastic city of Satyrine! Last time we looked at the vance, spellcasters who memorize spells like D&D wizards. Today we’re looking at another type of spellcaster in the world of Invisible Sun, the magical forgers known as makers.Continue reading “Invisible Sun’s Makers”
Dear readers, I want to know what you’re up to. Since writing about the new Numenera core books, Discovery and Destiny that one (in three parts), I’ve been mulling over the extra options that were added to the Ninth World. Do they work? How have campaigns shifted? What are people playing now? After my recent review of Building Tomorrow I was talking with a friend and decided to try and get a handle on that. Behold! A survey!
With the release of the new “edition” (I think it doesn’t exactly count but ymmv) of Numenera and the twin rulebooks of Discovery and Destiny, the Ninth World has been headed in new directions. Among these really exciting options are numenera crafting and community building which enrich the possibilities for your Numenera campaign. The latest Numenera release, Building Tomorrow, promises to build on those possibilities. The reasoning behind it is they “had more to say” on these topics and boy do they!
As I mentioned last time, the new Numenera core books are split into two separate volumes. If you want the newest and latest you can get Nuemenera Discovery (the one I covered last time) and keep going with the Numenera game you know and love. If you’d rather not get a new version of the game and/or you want to check out the expanded options then you’ll need Numenera Destiny. Today we’re starting a dive into that and, in contrast to the simple rules and straightforward intention, it’s going to take some time to get through everything!