Colony Campaigns in STA, Part 3

So, it’s been awhile since I talked about colonies in Star Trek Adventures but there’s a reason for it. My first few articles were setting up the narrative part of things but I wanted to pivot to mechanics next. When the Klingon Empire core rulebook came out and I read through the rules for houses I started from scratch on this. Then I read the Dune RPG and its rules for houses and started over again. It’s been percolating for a little but I think I’ve got the best version of these rules. Let me know!

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Curatoria, The Watchers and Fallen

I’m back today with more options about angels for your Invisible Sun campaign. Last time I detailed a strange order of zealots determined to safeguard the Legacy. Today I have an adversarial bunch of traitors, but delving into the story shows some complicated mysteries that will unravel for you and your players.

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