Invisible Sun: The Path of Suns

So far I’ve been talking about mechanical parts of Invisible Sun, first the steps of character creation and then the basics of magical practices. Today I’m going to continue looking at what you need to start in on this game, but we’re pulling back a little to talk about the central core of the setting itself: the Path of Suns.

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Invisible Sun: Magic Practices

I’m back today with more information about Invisible Sun, the sprawling and infamous RPG from Monte Cook Games. Last time I was looking at character creation and so related the system a lot to the Cypher System. This time we’re getting into how magic works in Invisible Sun where we’re going to see more of Monte’s background in D&D coming out. Ready to jump in? No? Too bad!

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Invisible Sun: Playing It

I was gifted a copy of Invisible Sun, the new and somewhat infamous game from Monte Cook Games. While it was published previously as a massive Black Cube they recently published it as a PDF version and a friend thought I’d enjoy pouring through it. While it’s just as intricate as the physical Black Cube, I think I’m finally getting a handle on this thing. That means you all get to take this journey with me!

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