Today I’m here to highlight an awesome product through the Storyteller’s Vault and World of Darkness. Savage Age is a fan setting for Werewolf: The Apocalypse (specifically the 20th Anniversary rules) which features prehistoric action adventure. If you’re familiar with the mythology of Werewolf you know that means some pretty epic stuff, but the term “fan setting” doesn’t quite capture the amazing work that has gone into this very professionally produced book. Read on to find out more!Continue reading “Interview with the Team Behind Werewolf: Savage Age”
Way back in 2017 (before Baby Grue or Continuing Mission) I went systematically through all the historical settings for the Chronicles of Darkness. It was a fun project and I enjoyed the completeness of it but now they went ahead and added more! Last month, Dark Eras 2 was made available to the public on Drive Thru RPG so it’s time once more to head into the fray of history.Continue reading “Dark Eras 2: Part 1”
Since first seeing the Kickstarter for Bite Marks by Black Armada, I’ve been intrigued in figuring out exactly what this game is about. It’s werewolves, certainly, but geared more towards pack dynamics than the usual tropes. Bite Marks is now available for preorder at the link above, and if you’re considering it then you might be having the same questions. Read on to find out a little more about what you can expect!Continue reading “Bite Marks Review”
I’m back today with another Egyptian-inspired crossover for the Chronicles of Darkness. Excited about the inclusion of other supernatural templates in the upcoming Mummy: The Curse Second Edition I dusted off my crossover ideas for vampires and mummies last time. This time I’m back looking at werewolves and it gets pretty interesting y’all.Continue reading “Mummy & Werewolf: The Udja-sen”
Continuing with the Ten Things to Know About the Chronicles of Darkness, today we’re going to go over the world of Werewolf: the Forsaken. While it inherits some of its themes from the older Werewolf: the Apocalypse, it’s a very different game with some interesting quirks.
Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.
We did it! This is the last one. I’ve covered everything up the year 1000 CE in the last posts (first the 20th century, the the 19th, then the next three hundred years, and then five hundred in one go). We’ve gotten back to the periods called “classical” or “ancient” depending on who you ask and we’re just going to sprint for the finish at this point! Get ready to go through the Roman Empire, the Greeks, the Egyptian kingdoms, and all the way to the Stone Age!
Of course, it’s all spoiled a little by the upcoming Dark Eras 2 (now on Kickstarter!) which will add a whole slew of new settings to the list. Still, more historical settings is inherently a good thing as far as I’m concerned so more power to them!
The Dark Eras Kickstarter was a really ambitious project that sort of ballooned out of control. It grew so big, in fact, that it had to be split into two different books. In an earlier post I went through all of the published historical settings for the World of… Sorry, so sorry: the Chronicles of Darkness. Now that the Dark Eras Companion is out to backers, I’m going to go through all of these settings in chronological order to help out any GMs considering them.
Onyx Path, the current publishers of the World of Darkness lines, have been doing a lot lately to come up with material for historical settings. White Wolf did their share with Requiem for Rome, the vampire setting in the Roman Empire, and Mage Noir, a much thinner book about mages in World War II and after. Onyx Path continued with Victorian Lost, a changeling sourcebook for 19th-century England, and then decided to make a sourcebook with just a bunch of different historical settings, a book called Dark Eras that they would Kickstart.
Then things exploded.