Mummy: The Curse is currently Kickstarting a second edition and I’m really excited about it. One of the best parts of this new version is the inclusion of mortal sorcerers and Immortals baked into the game itself. These seem like a natural extension of the core game experience and it reminded me of the Mummy campaign that I ran for which I created a ton of background info to pull in gamelines from across the World of Darkness. Today I’m bringing you the first of those creations!Continue reading “Mummy & Vampire: The Asekh-sen”
Last week I gave you guys Ten Things to Know About the Chronicles of Darkness as a quick way to get your gaming group up to speed on this rich setting. I’m now spending time on each of the game lines to round things out. There were seven items on the last list; this time we’re circling back to the splats and then including some specific items about vampires.
Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.
With all of my Dark Eras posts lately, I was excited to see that A Thousand Years of Night was finally released by Onyx Path. This book is about elder vampires, creatures that have lived for centuries and been smart, adaptable, and ruthless enough to resist the grind of time. Obviously, Dark Eras and Dark Eras Companion are excellent resources for vampiric elders, it even says so in the book’s introduction. On the other hand, it would be great to have a book that was more than just “here’s how to make super-deadly vampires!” and actually addressed the themes of the matter. Is this that book? Let’s see!
We did it! This is the last one. I’ve covered everything up the year 1000 CE in the last posts (first the 20th century, the the 19th, then the next three hundred years, and then five hundred in one go). We’ve gotten back to the periods called “classical” or “ancient” depending on who you ask and we’re just going to sprint for the finish at this point! Get ready to go through the Roman Empire, the Greeks, the Egyptian kingdoms, and all the way to the Stone Age!
Of course, it’s all spoiled a little by the upcoming Dark Eras 2 (now on Kickstarter!) which will add a whole slew of new settings to the list. Still, more historical settings is inherently a good thing as far as I’m concerned so more power to them!
The first time I wrote about historical settings in the Chronicles of Darkness I covered things in the busy 20th century. It makes sense that this century has the highest concentration of settings since it just passed but there’s more fun to be had out there. This time, I’m delving into another crowded century: the 19th!
The Dark Eras Kickstarter was a really ambitious project that sort of ballooned out of control. It grew so big, in fact, that it had to be split into two different books. In an earlier post I went through all of the published historical settings for the World of… Sorry, so sorry: the Chronicles of Darkness. Now that the Dark Eras Companion is out to backers, I’m going to go through all of these settings in chronological order to help out any GMs considering them.
Onyx Path, the current publishers of the World of Darkness lines, have been doing a lot lately to come up with material for historical settings. White Wolf did their share with Requiem for Rome, the vampire setting in the Roman Empire, and Mage Noir, a much thinner book about mages in World War II and after. Onyx Path continued with Victorian Lost, a changeling sourcebook for 19th-century England, and then decided to make a sourcebook with just a bunch of different historical settings, a book called Dark Eras that they would Kickstart.
Then things exploded.