Cubicle 7 came out with its most recent accessory for The One Ring RPG, a book simply called Bree which is all about the lands and creatures of Mordor and… I’m just kidding. It’s all about the town of Bree and places within a day’s walk from the town. Bree has an important place in the lore of The Lord of the Rings and is the scene of just about two chapters in the Fellowship of the Rings. Those might seem like contradictory assessments but the importance of Bree is not in its size, its influence, or in battles, and the merits of this book are the same.
Like I’ve mentioned previously, the material for The One Ring RPG is a great boon for the DMs running Adventures in Middle-earth RPG. In particular, I’ve been making frequent use of all the extra undertakings listed in the Adventurer’s Companion and in a previous post I converted the common undertakings to AME. I’m back now with some more from the area around Rivendell. My players have been dealing with that location a lot and I want to extend their options when visiting. They also have been splitting up nearly every Fellowship Phase so I’ve expanded the list of individual tasks they can try. Now you all get the benefits of my labor!
All of these are inspired by the undertakings from The One Ring RPG. I take no credit for their originality.
The Adventurer’s Companion included a ton of new options for The One Ring and I thought I’d return the favor. While the Adventurer’s Guide for Adventures in Middle-Earth includes even more cultures than the original core book for The One Ring, there’s always room for more, right? I present to you seven new cultures for Adventures in Middle-Earth for your players to try out. With the recent addition of The Loremaster’s Guide, they’re going to need all the help they can get.
The Adventures in Middle-Earth campaign that I’ve mentioned frequently on here is in full swing. Last session the group snuck into the Dwimmerhorn, lit stuff on fire, and barely escaped with their lives. Now they have to slog through the swamps of the Gladden Fields back to safety with an Orc host on their tail. Oh, and they have about a dozen slaves in tow. It’s all a lot of exciting options but I have my eye set on future sessions and a certain antagonist who’s being hinted at more and more in each session.
I’ve spent a lot of time with Cubicle 7‘s latest book for The One Ring RPG, a sourcebook for Loremasters and players called the Adventurer’s Companion, and I’m really impressed by it. As usual, it’s a gorgeous book and full of excellent information and resources. There is some information already published in other books from this game but the majority is new and amazing.
The Adventure’s Companion came out for The One Ring RPG and it’s really awesome! I’m planning on a full review in the near future but in the meantime I’m looking through the helpful list of all the Fellowship Phase Undertakings in there for use in my Adventures in Middle Earth game. The next session is tonight and they’ll be ending an Adventuring Phase so this is very timely.
The link below shows a short section of undertakings converted for AME. I hope you find them as useful as I did and keep an eye out for the next installment with even more.
Another adaptation for a Tales From Wilderland adventure to Adventures in Middle Earth. This is another option for my players (along with Those Who Tarry No Longer) and I’m not sure which I hope they pick. They’re leaning towards Radagast, though, so I’m guessing it will be this one!
So, I ran my Adventures in Middle Earth conversion of The Marsh-Bell and really liked the result. Look for an updated version sometime soon. I love The One Ring RPG but AME has some great opportunities as well. In preparing for my next game I’ve started working on some other adventure options, starting with the ones found in Tales From Wilderland. If you’re looking for the same check out this one below and let me know what you think!
Like I said last time, the adventures produced for The One Ring RPG are a great source of material for your Adventures in Middle Earth game. I’m certainly using them and tonight I will be running my group’s first adventure in Middle Earth (see what I did there?). I’m going to be running The Marsh Bell from the Loremaster’s Guide of TOR, a great adventure with some Tolkien staples and many new surprises.
I know that lots of people out there are as excited as I am about Adventures in Middle Earth from Cubicle 7. This RPG is based on The Hobbit and The Lord of the Rings and makes use of the Open Game License for Dungeons & Dragons 5e. The Player’s Guide is out and the Loremaster’s Guide is going to have all the creatures and such, but some people want to get started now. One of those is me: I just convinced a group to start some Roll20 gaming and we settled on AME as our game.
We’re starting tonight, in fact, which means I need to come up with some material. Luckily, there’s plenty of material already out there for Adventures in Middle Earth! Sort of!