Today I’m here with the first half of a look at The One Ring by Fria Ligan. This is the second edition of the Tolkien-inspired game originally published by Cubicle 7 who produced Adventures in Middle-earth alongside it and continue to support Warhammer games (fantasy and 40k), Dr. Who RPG, and Lone Wolf. Now the torch (and much of the writing staff) has passed to Fria Ligan who make Coriolis, Mutant Year Zero, and Tales From the Loop. This is definitely a continuation of the ruleset, but improved in some awesome ways. Let’s get into it!Continue reading “The One Ring 2e, Part One”
Tag: The One Ring
Oaths of the Riddermark Review
There’s a new book of adventures for The One Ring and it’s all about Rohan! A companion book to Horse-lords of Rohan, this set of six adventures is a great way to change things up for an established Wilderland-based group or a set of adventures for an all southern campaign.
Bree Sourcebook Review
Cubicle 7 came out with its most recent accessory for The One Ring RPG, a book simply called Bree which is all about the lands and creatures of Mordor and… I’m just kidding. It’s all about the town of Bree and places within a day’s walk from the town. Bree has an important place in the lore of The Lord of the Rings and is the scene of just about two chapters in the Fellowship of the Rings. Those might seem like contradictory assessments but the importance of Bree is not in its size, its influence, or in battles, and the merits of this book are the same.
More Undertakings for AME
Like I’ve mentioned previously, the material for The One Ring RPG is a great boon for the DMs running Adventures in Middle-earth RPG. In particular, I’ve been making frequent use of all the extra undertakings listed in the Adventurer’s Companion and in a previous post I converted the common undertakings to AME. I’m back now with some more from the area around Rivendell. My players have been dealing with that location a lot and I want to extend their options when visiting. They also have been splitting up nearly every Fellowship Phase so I’ve expanded the list of individual tasks they can try. Now you all get the benefits of my labor!
Individual and Eriador Undertakings
All of these are inspired by the undertakings from The One Ring RPG. I take no credit for their originality.
New Cultures for Adventures in Middle-Earth
The Adventurer’s Companion included a ton of new options for The One Ring and I thought I’d return the favor. While the Adventurer’s Guide for Adventures in Middle-Earth includes even more cultures than the original core book for The One Ring, there’s always room for more, right? I present to you seven new cultures for Adventures in Middle-Earth for your players to try out. With the recent addition of The Loremaster’s Guide, they’re going to need all the help they can get.
The Werewolf of Mirkwood
The Adventures in Middle-Earth campaign that I’ve mentioned frequently on here is in full swing. Last session the group snuck into the Dwimmerhorn, lit stuff on fire, and barely escaped with their lives. Now they have to slog through the swamps of the Gladden Fields back to safety with an Orc host on their tail. Oh, and they have about a dozen slaves in tow. It’s all a lot of exciting options but I have my eye set on future sessions and a certain antagonist who’s being hinted at more and more in each session.Continue reading “The Werewolf of Mirkwood”
Adventurer’s Companion Review
I’ve spent a lot of time with Cubicle 7‘s latest book for The One Ring RPG, a sourcebook for Loremasters and players called the Adventurer’s Companion, and I’m really impressed by it. As usual, it’s a gorgeous book and full of excellent information and resources. There is some information already published in other books from this game but the majority is new and amazing.
The Adventure’s Companion came out for The One Ring RPG and it’s really awesome! I’m planning on a full review in the near future but in the meantime I’m looking through the helpful list of all the Fellowship Phase Undertakings in there for use in my Adventures in Middle Earth game. The next session is tonight and they’ll be ending an Adventuring Phase so this is very timely.
The link below shows a short section of undertakings converted for AME. I hope you find them as useful as I did and keep an eye out for the next installment with even more.
Common Fellowship Undertakings
AME Conversion: A Darkness in the Marshes
Another adaptation for a Tales From Wilderland adventure to Adventures in Middle Earth. This is another option for my players (along with Those Who Tarry No Longer) and I’m not sure which I hope they pick. They’re leaning towards Radagast, though, so I’m guessing it will be this one!
A Darkness In the Marshes
for Adventures in Middle Earth
AME Conversion: Those Who Tarry No Longer
So, I ran my Adventures in Middle Earth conversion of The Marsh-Bell and really liked the result. Look for an updated version sometime soon. I love The One Ring RPG but AME has some great opportunities as well. In preparing for my next game I’ve started working on some other adventure options, starting with the ones found in Tales From Wilderland. If you’re looking for the same check out this one below and let me know what you think!