Back again with more Klingon action! I covered the first half of the book in Part 1, then a deep dive into Klingon Houses in a second post. We’re going to finish up the review today with a look at the equipment of Klingon characters, the GM’s side of things, and then some of the adventures in the book.Continue reading “Klingon Empire Core Rulebook Review, Part 2”
The Vulcan species has been an important and beloved part of Star Trek since the very start and fans have delighted in seeing the species and culture grow. A great leap forward in this is the information in The Way of Kolinahr supplement from Last Unicorn Games. Personally, I love these schools and wanted to bring them into the present with Star Trek Adventures. If you feel the same way then read on and enjoy!Continue reading “Vulcan Philosophical Schools”
Folks. It’s here. The Science Division Supplement is here. This is the one, everyone. I had fairly modest expectations of the Command Division Supplement and was pleasantly surprised by the result. On the other hand, I was really hoping for something great out of the Operations Division Supplement and it fell a little short of my expectations. The Science Division Supplement is that rare gem among RPG: something you feel excited about but that turns out to be even better than expected!Continue reading “Science Division Supplement Review, Part 1”
These got suggested for me on YouTube and I did a double-take when they came up. User crysknife007 has a playlist of different sci-fi sounds for sleeping, allowing you to listen to the background noise of the death star or the distopian hum of a Blade Runner apartment all night. You can find the playlist here.
There’s a lot of information out there for GMs but I’m writing up suggestions for GMs wanting to try Star Trek games. This is a beloved and unique series, after all, so you want to make sure you hit the right tone. This advice applies to any game really, though, so feel free to use it for whatever you’re playing!
The published version of the Star Trek RPG is pretty great (even though I’ve spent some time thinking about alternatives) and if you’re like me then having a neat electronic version of game resources is great. Here’s a fillable (and semi-automated) character sheet for your enjoyment.
If you’re interested in trying out the Star Trek RPG (known around the web as the “Dechiper version” or the “CODA version”) I really recommend checking it out. It’s much like a d20 game except that it involves a 2d6 instead. There are tons of resources too, so have fun!
I’m a big fan of Star Trek and have been looking for a while for an RPG version that would be easy to pull off. This is actually a similar situation to my Mouse Guard search: there’s already a perfectly good RPG that I really like, but it’s a new system and I don’t necessarily like that. Today I though I’d try out a great RPG that might work well as a conversion/skeleton: Stars Without Number.