It’s been a while since I first posted some crews and ships updated from the Serenity RPG to the Firefly RPG. That original article, though, is something that people have seemed to like and I’m back with some new editions for your enjoyment: the Haphazard and the Huntingdon’s Bolt.
Well, I’ve already published some guidelines for expanding Star Trek Adventures to cover Klingon and Romulan crews. Today, I’m going to push the space-horizon a little further with the perennial adversaries of Deep Space Nine, the Cardassians.
In the new Star Trek Adventures game from Modiphius Entertainment, your crew will probably be spending as much time on away missions as they will onboard their starship. Previously, I went through the process of making your very own spaceframe and last week I laid out guidelines for making new adversaries. Today those two missions come together with guidelines for making new NPC ships to challenge your players.
Star Trek Adventures has a lot of great material in it but no game is beyond homebrew expansion. In fact, for me the better the game the more I want to write new material for it as well. Certainly, Modiphius has plenty of supplements planned so we’ll definitely see more but if you want to make more in the meantime where do you start? Allow me to offer some suggestions…
Last time I posted about the player characters of Star Trek Adventures, the main focus of the story, but there’s one character present in every Star Trek series that we haven’t talked about: the ship. Fans of Star Trek know that the bridge crew are people you come to love (or love to hate) but whenever there’s a battle or emergency that threatens to destroy the ship, that is when you’re on the edge of your seat. Star Trek Adventures understands that and makes sure that the ship is a fully-fledged character both narratively and mechanically.
These got suggested for me on YouTube and I did a double-take when they came up. User crysknife007 has a playlist of different sci-fi sounds for sleeping, allowing you to listen to the background noise of the death star or the distopian hum of a Blade Runner apartment all night. You can find the playlist here.
I love the Firefly RPG by Margaret Weis Productions. It’s got all the great parts of the Cortex System, all the great parts of the TV series, and is a great lesson in crafting a game to evoke a specific atmosphere. An earlier licensed RPG by MWP (the Serenity RPG) was also pretty great but the newer, narrative-focused Firefly game is a better design in my opinion. Still, I look through the Serenity stuff for inspiration and background materials and one of the things it has the Firefly lacks is a boatload of pregens.
A new acquaintance, Johannes Einloft, has kindly shared the link to his rules for spaceships in Numenera. I’m really impressed with this document and can’t wait to use it in my Numenera game.