I’m here to talk about the Shackleton Expanse Campaign Guide, the much-anticipated setting book for STA‘s sandbox region of space. Mark Compton already gave his thoughts on the book and Jim Johnson gave us an interview as well.Continue reading “Shackleton Expanse Campaign Guide Review”
Like Starfleet, the characters of Star Trek Adventures are divided into three major divisions: command, operations, and science. To support character development in the game, Modiphius has three supplement books planned, one for each division, and the first one is out now! Like the four quadrant books that are planned (you can read a review of the first one here) there is a lot of setting material and game inspirations in these books. The Quadrant books, however, are full of NPCs and plot hooks while the supplement books are full of new Talents, rules expansions, and crew templates. Ready to see what the command division is all about? Let’s get started!
Star Trek Adventures is designed for starships warping around the galaxy, chasing down adventure on strange new worlds and contacting new life and new civilizations. One of the challenges in creating a campaign centered on a space station is a feeling of being stuck. What do your players do when you can’t head off into the final frontier? Well, here are a few ideas to consider.