It’s summer time and there’s just too much going on in Mephitland! Today I’ve got a repost of something I originally reviewed five years ago (nearly to the day) but you might want to give it another look. Not only did Monte Cook Games just announce a revised third party license that makes it likely we’re about to see a lot more Cypher stuff, but the next Jurassic World movie is right on the horizon. Why not make Predation your summer fun game?
We’re back today to wrap up our look at The Expanse RPG by Green Ronin. Last time I looked at character creation and what the game looked like compared to the Modern AGE RPG that it’s based on. I’m not the first to compare them by any means, but I’d rather focus on the unique elements of The Expanse itself. That’s why I’m happy to delve into the heart of the setting and how GMs can craft a story worthy of the original.Continue reading “The Expanse RPG Review, Part 2”
Last time I looked at Spaceships & Starwyrms I focused on the character creation side. Today, I’m wrapping things up with a look at the setting, the spaceships that characters will use, and the creatures they’ll encounter along the way.Continue reading “Spaceships & Starwyrms Review, Part 2”
So, like I said last time, Spire is a great RPG that’s been out for a while (since the beginning of this year) but it’s new to me and I’ve fallen pretty quickly. I went over the awesome character options in my previous post but that’s only half the awesomeness awaiting you in Spire.
Hoo, it’s been awhile! When I took my brief hiatus following the birth of Baby Grue I had promised a second look at the rest of the Esper Genesis core rulebook. An attentive reader pointed out that I didn’t come back to this, so today I’m coming back to it! If you missed it, last time we looked at races, classes, and backgrounds in this game. Today we’re looking at setting, stuff, and aliens!
Being a Dungeon Master is hard work, especially if you want to create a deep and engaging setting for your players. There’s no need to do it all yourself, though, you can get your players to help you with the worldbuilding. Not only does this help you with your workload for the game, but it builds buy-in from the players. Win-win!
As I write this, the baseball World Series is going on here in the States and people are looking forward to the World Cup for soccer next summer as the last countries qualify. I’ve never been that into professional sports (and I imagine that I’m not alone in that among RPG enthusiasts) but they’re a great way to add some depth and color to a campaign world. In this post, I go over a few ways to do that.
My brother and I just released a Gith Handbook on the DM’s Guild and I’m pretty proud of how it turned out. We’re both huge fans of the Planescape setting and while that hasn’t been approved for writing on the DM’s Guild there are plenty of topics that have been so we’re exploring the edges of things for use with D&D 5e. To that end, I thought I’d give a new generation of players what they need to start in on this amazing setting.
A few weeks back, I posted some thoughts about Star Trek: Adventures by Modiphius and then the other day I got a semi-final copy of the pdf from them. If you’ve read through that post you know I had some concerns about the direction things might be headed and now I get to see if those were justified or not. Let’s lay in a course!
When I was a kid, I was obsessed with dinosaurs. I memorized names, watched Jurassic Park on loop, and poured through National Geographic information books. My brother and I had Jurassic Park dinosaur action figures that we gleefully set up massive battles amid the ferns in the yard with raptors stalking the X-Men and pterodactyls swooping down at a Starfleet away team. It was fun and a crazy mash of worlds… and it’s the reason I was so excited when I saw Predation in Monte Cook Game’s lineup of Cypher worlds.