Expanding Squads in Star Trek Adventures

I was thinking the other day about things that I’d covered in my now-defunct Cypher System treatment of Star Trek and what isn’t already available in Star Trek Adventures. One thing that I’d thought of, and something that turned out to be in the works for the new Numenera Destiny, is teams of NPCs. Groups were covered in a combat sense in the mass combat rules in Red Alert and today I’m jotting down some of my thoughts on how this can expand to non-combat situations.

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Red Alert Review

A while ago, Modiphius released a “beta version” of some rules entitled Red Alert. This is a rules supplement for the Star Trek Adventures RPG that (probably) is a preview of something they are rolling out in their upcoming Operations Division Supplement. It’s a more tactical version of the combat rules in STA and it doubles as a miniatures wargame. I’ve been interested in dissecting it for a while but haven’t had the chance. Well, today’s the day!

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