My holiday season was filled with about a dozen showings of My Little Pony: A New Generation thanks to the enduring love of that movie by Little Grue. It’s a fantastic film and even though I sometimes lie awake at night hearing the dialogue on loop in my head, I was inspired to make some more characters for your My Little Pony game.
Continue reading “More New My Little Pony Characters”Tag: NPCs
Dune RPG Review, Part 2
I’m back with the second half of my Dune RPG review. This is going to be a long review but I didn’t want to keep you waiting. With that in mind, I’m launching headfirst into the review!
Continue reading “Dune RPG Review, Part 2”Satyrine Resident Generator
I’m back today with another resource for your Invisible Sun game, a generator for neighbors and friends around the City of Notions. Use this for your own game to create scores of people around Satyrine.
Continue reading “Satyrine Resident Generator”Improvise After the Fact
I’m a lazy Game Master. I tend to come up with the dots but leave the connecting between them for improvisation during the game. One trick that I’ve fallen into is something that could help people feel more comfortable with running games is retroactive improvising.
Continue reading “Improvise After the Fact”Faces of Satyrine: Tony DiTerlizzi
So big news in my world is that I just got the Black Cube in person. Having these tangible game products has my imagination racing and I’m starting a new series of NPCs for your campaign.
Continue reading “Faces of Satyrine: Tony DiTerlizzi”Klingon Empire Core Rulebook Review, Part 2
Back again with more Klingon action! I covered the first half of the book in Part 1, then a deep dive into Klingon Houses in a second post. We’re going to finish up the review today with a look at the equipment of Klingon characters, the GM’s side of things, and then some of the adventures in the book.
Continue reading “Klingon Empire Core Rulebook Review, Part 2”Power Creep in Star Trek Adventures
Since it was released, Star Trek Adventures seen a number of different supplements. I had some earlier posts about how to create adversaries and NPC starships in Star Trek Adventures (links below) but I thought I’d revisit the subject and see how things have shifted with the Beta Quadrant Sourcebook, the Command Division Supplement, the Operations Division Supplement, and the adventure compendium These Are the Voyages… Read on to see what tweaks have happened in the game’s first year!
Dinotopia for Fate, Part 3
Name Generators
Naming NPCs is one of the hardest parts of GMing. I know that when I write an adventure I can plan everything out, thinking up plots and enemies and grand castles, but when it comes up to naming people I either name them one of my favorites or a nonsense name that I’m never fully satisfied with. Best to leave it for the professionals.
Making NPC Starships
In the new Star Trek Adventures game from Modiphius Entertainment, your crew will probably be spending as much time on away missions as they will onboard their starship. Previously, I went through the process of making your very own spaceframe and last week I laid out guidelines for making new adversaries. Today those two missions come together with guidelines for making new NPC ships to challenge your players.