The New World for 7th Sea, Review

I’ve always been on the outskirts of 7th Sea. Before I even knew it was a campaign setting, I bought Swashbuckling Adventures and mined it for material in a 3.5e D&D campaign with lots of ships and pirates. Reading through there, it was clear that the authors had a whole world that they were working with and so I started poking into the original system (which uses a roll-and-keep mechanic) and discovered a fun, semi-familiar world to enjoy. I never ran a game with the first edition (or d20 edition) but the newer Second Wave edition I’m back into it again. I’ve played in a few short scenarios with the new edition but the release of The New World has me racing to find a more substantial connection.

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