It’s been a minute (thanks to a brief stop in Eberron) but I’m back with more information on Dark Eras 2 for the Chronicles of Darkness. In Part 1 and Part 2 I talked about the truly ancient settings in the book and now we’re getting a little closer to present day, but that doesn’t mean it’s getting any less crazy!Continue reading “Dark Eras 2: Part 3”
I’m back today with another Egyptian-inspired crossover for the Chronicles of Darkness. Excited about the inclusion of other supernatural templates in the upcoming Mummy: The Curse Second Edition I dusted off my crossover ideas for vampires and mummies last time. This time I’m back looking at werewolves and it gets pretty interesting y’all.Continue reading “Mummy & Werewolf: The Udja-sen”
Mummy: The Curse is currently Kickstarting a second edition and I’m really excited about it. One of the best parts of this new version is the inclusion of mortal sorcerers and Immortals baked into the game itself. These seem like a natural extension of the core game experience and it reminded me of the Mummy campaign that I ran for which I created a ton of background info to pull in gamelines from across the World of Darkness. Today I’m bringing you the first of those creations!Continue reading “Mummy & Vampire: The Asekh-sen”
Today we’re continuing with our series on the various gamelines of the Chronicles of Darkness. The next line to cover is one of my favorites that I think doesn’t get enough attention. It’s a globe-spanning story of immortals trapped in repeating cycles, cut off from their past lives by untold centuries, and struggling against cosmic power while wielding the might of gods. This is more than just linen-wrapped corpses in Egyptian pyramids, my friends. This is Mummy: The Curse.
Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.
We did it! This is the last one. I’ve covered everything up the year 1000 CE in the last posts (first the 20th century, the the 19th, then the next three hundred years, and then five hundred in one go). We’ve gotten back to the periods called “classical” or “ancient” depending on who you ask and we’re just going to sprint for the finish at this point! Get ready to go through the Roman Empire, the Greeks, the Egyptian kingdoms, and all the way to the Stone Age!
Of course, it’s all spoiled a little by the upcoming Dark Eras 2 (now on Kickstarter!) which will add a whole slew of new settings to the list. Still, more historical settings is inherently a good thing as far as I’m concerned so more power to them!
The first time I wrote about historical settings in the Chronicles of Darkness I covered things in the busy 20th century. It makes sense that this century has the highest concentration of settings since it just passed but there’s more fun to be had out there. This time, I’m delving into another crowded century: the 19th!
Onyx Path, the current publishers of the World of Darkness lines, have been doing a lot lately to come up with material for historical settings. White Wolf did their share with Requiem for Rome, the vampire setting in the Roman Empire, and Mage Noir, a much thinner book about mages in World War II and after. Onyx Path continued with Victorian Lost, a changeling sourcebook for 19th-century England, and then decided to make a sourcebook with just a bunch of different historical settings, a book called Dark Eras that they would Kickstart.
Then things exploded.