Over the holidays I got the last of James Gurney’s amazing books in the Dinotopia series. If you don’t know anything about this series, drop what you’re doing and go check it out now. It’s beautiful and imaginative and captivating and was a big part of my childhood. I’ve been thinking for a long while about how to adapt this to an RPG and this time, immersed again in the wonder of Gurney’s world, it all started to finally click.
Continue reading “Dinotopia RPG, Part 1”
Lately I’ve been reading Mouse Guard with the little Mephling. Even though it’s a little intense for him at times, it’s full of great adventure and brave mice. It occurred to me that mice are often subject of adventure stories for young audiences including The Tale of Despereaux, the Redwall series, the board game Mice and Mystics and, reaching back a little earlier, The Mouse and the Motorcycle and Stuart Little. If you also have young gamers interested in adventurous mice, feel free to use this brand new noun for No Thank You, Evil!.
Continue reading “No Thank You, Evil! for Mice”
One of the steps to making a character in the Mouse Guard RPG is picking out where you were born. The map of the Mouse Territories shows tons of different towns but only a few of them but only the big eight are described in detail: Barkstone, Copperwood, Elmoss, Ivydale, Lockhaven, Port Sumac, Shaleburrow, and Sprucetuck.
The others are left to the GM and players to invent details for, which I think is a great idea. Still, I’d like to be able to make characters from these locations. There are many more towns with sentence descriptions and this is enough to come up with skills and traits for PCs.
Continue reading “Additional Communities”
The last post about Mouse Guard for the FATE system concentrated on making characters. This time I’m focusing on the other inhabitants of the Mouse Territories: wild animals.
First, though, I want to present my list of skills for Mouse Guard FATE. It’s mostly the same as in the FATE core rulebook but with a few adjustments, including a new stunt that’s flexible for any skill.
Continue reading “Mouse Guard FATE – Skills & Animals”
When I was a kid I read through the Redwall books obsessively. The peril of mice trying to defend their land against outsiders seems like it would be a silly endeavor but it’s really compelling. In the same vein, the Mouse Guard series is a knighthood of mice defending their Territories against predators but it has the advantage of being a graphic novel series as well. If you don’t know it, definitely check it out.
Continue reading “Mouse Guard FATE – Characters”