Ever since their revamp in The Next Generation, Klingons in Star Trek have been partially characterized by the constructed language they use on screen. There are phrases in other species’ languages (the Romulan phrase “jolan tru” and the Cardassian drink “kanar” come to mind) but nothing rivals the Klingons for non-English dialog. If you’re using the Klingon Empire core rulebook, you probably want to do the same but you might be intimidated by this dense language. I’m a novice myself but here are some phrases you can start using today!
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Klingon Empire Core Rulebook Review, Part 2
Back again with more Klingon action! I covered the first half of the book in Part 1, then a deep dive into Klingon Houses in a second post. We’re going to finish up the review today with a look at the equipment of Klingon characters, the GM’s side of things, and then some of the adventures in the book.
Continue reading “Klingon Empire Core Rulebook Review, Part 2”Klingon Great Houses
Today we’re back with another review of the Klingon Empire Core Rulebook, looking deeply into the section on creating and running a Great House of the Klingon Empire. This is such an important part of the book and a change from a Federation game that I wanted to give it its own post.
Continue reading “Klingon Great Houses”Klingon Empire Core Rulebook Review, Part 1
So last week, Modiphius surprised the Star Trek Adventures community with a brand new core rulebook! Periodically gaming companies will release new core books with mechanical tweaks and the same fluff or a little extra. This is the opposite, though: mechanically identical but designed to be played with Klingon crews!
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