With the recent release of the awesome Emissary Lost campaign, I’ve been focusing once again on the Coriolis: The Third Horizon sci-fi game from Fria Ligan. I never actually got around to writing a review of the game so I’m setting out today to write a review… of sorts. Usually I go through every section to let you know what’s in the book but instead I’m going to go through the process of character creation to let you know why you might be interested and then review the awesome parts of the setting in a future post to hopefully set the hook. Bottom line, I think this is an awesome game that you should definitely check out.
Hello and welcome to another of our system roundtables! We’re going to be talking today about Civilization: Beyond Earth, the latest science-fiction installment in the Civilization series. I played Sid Meier’s Alpha Centauri as a kid and loved it so I’ve been enjoying this as a stress reliever recently. It got me thinking that this setting is really interesting and would be a fun place to set an RPG. But what system to use?
While it’s not out for general consumption, Mutant: Mechatron was released to Kickstarter backers. This expansion for Mutant: Year Zero expands the world of the game but can also be played on its own. Like Mutant: Genelab Alpha, the expansion is into totally new territory and this time its robots!
Last time I reviewed the setting of Tales From the Loop but a setting is nothing without characters. The PCs in this game follow the same general format as other Fria Ligan games but with a distinct twist because we’re talking about kids and 1980s archetypes.
Fria Ligan and Modiphius have released their latest game: Tales From the Loop. This uses the same base mechanics as Coriolis and Mutant: Year Zero with a setting that draws from 1980s strangeness like Stranger Things and Flight of the Navigator. There’s a lot in this book so I’m going to be breaking it up into multiple review articles.