The One Ring 2e, Part Two

I’m back today with more about The One Ring, second edition! This second half of my review gets into some of the crunch of the game, explaining how you would run The One Ring and also how its tactically-dynamic combat system works. Let’s dive in!

Continue reading “The One Ring 2e, Part Two”

More Undertakings for AME

Like I’ve mentioned previously, the material for The One Ring RPG is a great boon for the DMs running Adventures in Middle-earth RPG. In particular, I’ve been making frequent use of all the extra undertakings listed in the Adventurer’s Companion and in a previous post I converted the common undertakings to AME. I’m back now with some more from the area around Rivendell. My players have been dealing with that location a lot and I want to extend their options when visiting. They also have been splitting up nearly every Fellowship Phase so I’ve expanded the list of individual tasks they can try. Now you all get the benefits of my labor!

Individual and Eriador Undertakings

All of these are inspired by the undertakings from The One Ring RPG. I take no credit for their originality.

Fellowship Undertakings

The Adventure’s Companion came out for The One Ring RPG and it’s really awesome! I’m planning on a full review in the near future but in the meantime I’m looking through the helpful list of all the Fellowship Phase Undertakings in there for use in my Adventures in Middle Earth game. The next session is tonight and they’ll be ending an Adventuring Phase so this is very timely.

The link below shows a short section of undertakings converted for AME. I hope you find them as useful as I did and keep an eye out for the next installment with even more.

Common Fellowship Undertakings