Last time I looked at Spaceships & Starwyrms I focused on the character creation side. Today, I’m wrapping things up with a look at the setting, the spaceships that characters will use, and the creatures they’ll encounter along the way.Continue reading “Spaceships & Starwyrms Review, Part 2”
With the release of the new “edition” (I think it doesn’t exactly count but ymmv) of Numenera and the twin rulebooks of Discovery and Destiny, the Ninth World has been headed in new directions. Among these really exciting options are numenera crafting and community building which enrich the possibilities for your Numenera campaign. The latest Numenera release, Building Tomorrow, promises to build on those possibilities. The reasoning behind it is they “had more to say” on these topics and boy do they!
Hoo, it’s been awhile! When I took my brief hiatus following the birth of Baby Grue I had promised a second look at the rest of the Esper Genesis core rulebook. An attentive reader pointed out that I didn’t come back to this, so today I’m coming back to it! If you missed it, last time we looked at races, classes, and backgrounds in this game. Today we’re looking at setting, stuff, and aliens!
I’m gearing up for the epic conclusion of my Adventures in Middle-earth campaign and I need to add a new element thanks to some enterprising and unpredictable players. Our Beorning PC had already pushed Beorn to send troops to the players’ redoubt in the Mountains of Mirkwood and didn’t want to risk his position among the Beornings by pushing harder. So, not wanting the player to feel left out, I gave him a chance to talk to the Lord of the Eagles and request aid.
He knocked it out of the part.