Colony Campaigns in STA, Part 2

Last time I looked at colonies in the setting of Star Trek, I was taking an overview and providing inspiration for why you might want to take your Star Trek Adventures campaign there. While colonies work great as a backdrop for STA missions, the whole point of taking a deep look into them is to identify new campaign options for your game. With that in mind, let’s look at the nitty-gritty of how they actually run.

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Colony Campaigns in STA, Part 1

I’ve been thinking hard about how Federation colonies work in Star Trek and what stories you can tell with them. Partially this is because I have a Federation colony in one of my games that’s set in the Gamma Quadrant and I want it to play a big role. That means I have my creator’s hat on and over the next few weeks I’ll be outlining my GM advice and my new mechanics for a colony-based campaign. Feedback welcome!

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