Continuing with the Ten Things to Know About the Chronicles of Darkness, today we’re going to go over the world of Werewolf: the Forsaken. While it inherits some of its themes from the older Werewolf: the Apocalypse, it’s a very different game with some interesting quirks.
Last week I gave you guys Ten Things to Know About the Chronicles of Darkness as a quick way to get your gaming group up to speed on this rich setting. I’m now spending time on each of the game lines to round things out. There were seven items on the last list; this time we’re circling back to the splats and then including some specific items about vampires.
Campaigns (or, more properly, “chronicles”) in the World of Darkness involve a lot of different elements. These gamelines have been celebrated for decades as rich storytelling systems that have huge followings but they also are notoriously dense in lore. If you want to start a new campaign using the Chronicles of Darkness, here is a short list of items to get your gaming group up to speed.