With the publishing of the revised Cypher System Rulebook, there are more options than ever for your Cypher characters out there. The types (the “noun” in your character’s sentence) might change from Numenera to The Strange to generic Cypher, but the descriptors and foci are usable everywhere. I’ve been psyched to see these options grow and so to start off the new year I’m bringing you a comprehensive list of descriptors and foci through the revised rulebook. Let me know if I missed anything!
As I mentioned last time, the new Numenera core books are split into two separate volumes. If you want the newest and latest you can get Nuemenera Discovery (the one I covered last time) and keep going with the Numenera game you know and love. If you’d rather not get a new version of the game and/or you want to check out the expanded options then you’ll need Numenera Destiny. Today we’re starting a dive into that and, in contrast to the simple rules and straightforward intention, it’s going to take some time to get through everything!
Having introduced everyone to the background elements and the long-running history of Dark Horizon, I’m back with some actual game mechanics. Or, sort of. This post is to clue everyone in to how player characters are designed in the setting and why they are slightly different from other Cypher characters.