I’m back today with more on the wonderful Exploring Eberron book by Keith Baker and company. Previously we’ve covered the parts of this book dealing with the setting’s ancient history as well as the parts focused on more modern stuff. In this last entry, we’re going to be looking at the “other realms” of the Eberron setting, places that have only been mentioned in passing before and so are completely untrodden ground from the perspective of Eberron fans: the oceans and planes of Eberron.Continue reading “Exploring Eberron Review, Part 3”
I’m back with more about the fantastic 5e setting of Fateforge by Studio Agate. Last time I talked about character species and before that I gave a generalized introduction to the setting. Today, I want to talk about the other parts of the character equation: background and class.Continue reading “Fateforge, Part 3: Backgrounds and Classes”
I was more than a little intrigued when I saw the Arkadia Kickstarter. Greco-Roman mythology is a rich vein and this setting promised a setting built from the ground up with this theme in mind instead of tacked on the top of D&D 5e. Now that the PDF is available I thought I’d give you all a look at what’s included!Continue reading “Arkadia Review”
I’ve been excited by the possibilities in the prospects of Spaceships & Starwyrms for a while. As a matter of fact, I’ve written repeatedly about sci-fi adaptations of D&D and about Esper Genesis in detail. So when I got the chance to examine a copy of the latest addition to this category, I eagerly opened it up. It’s a setting of technology and magic, busy planets and empty space, and… well, spaceships and starwyrms.
I’ve been eyeing Journey to Ragnarok by Mana Project Studio for some time. With all the games on my shelves already waiting for more time and an ongoing and firmly-established Adventures in Middle-earth campaign underway I just couldn’t justify it. The reviews and reaction, though, have kept this product firmly in my mind and I recently used up some of my earned credit to purchase it. Let’s see what’s inside!
The newest campaign setting for D&D 5e is out and it’s an old setting! Confusing? Yeah, for me too. There are tons of settings for D&D that haven’t been updated to 5e including Dragonlance, Brighright, Spelljammer, Dark Sun, and my favorite setting of Planescape. But for some reason Wizards decided to go with a setting borrowed from Magic: the Gathering. The weirdest part? I don’t hate it.
I was thinking back the other day to some of the awesome D&D supplements I’ve used in the past and how they are just collecting dust now (in my hard drive or on my shelf). Usually this is because I’m not really playing the games they were written for anymore (old editions, settings I haven’t been back to, etc) but there are some really awesome ones that I think I should have back in my repertoire anyways! Today I want to talk about five older books that you might not have heard of that you should check out anyways.
As I write this, the baseball World Series is going on here in the States and people are looking forward to the World Cup for soccer next summer as the last countries qualify. I’ve never been that into professional sports (and I imagine that I’m not alone in that among RPG enthusiasts) but they’re a great way to add some depth and color to a campaign world. In this post, I go over a few ways to do that.
So, I’m way late on this but I just got a chance to flip through an awesome campaign setting for 5e. Primeval Thule was first published in 2014 by Sasquatch Games when it came out with a version for Pathfinder and Savage Worlds. Last year a 5e version came out so I’m going to treat it like it’s a lot newer than it really is!