Governments have a political structure but that doesn’t mean they have a particular leaning or policy. The political stance of a system’s government, or its stance towards a particular subject, can also be a useful tool in detailing the star system.
We’re back with another “Ten Things” about a Chronicles of Darkness game, this time for Changeling: the Lost. This is currently in the process of getting a Second Edition but I don’t think it’ll change things much. Like the “Ten Things” posts for Vampire, Werewolf, and Mage this is more of a “general themes” list than anything. It builds off the original list of seven items, with specifics for Changeling below!
After moving and finding old books packed away on shelves, I’m rereading Memory, Sorrow, and Thorn by Tad Williams and loving it even more than when I read it in middle school. I also learned that Tad Williams has been putting out more books in the setting so now I’m even more jazzed to get back into the world of Osten Ard. What better way than to create an RPG?
The game engine called Powered by the Apocalypse has spread far beyond it’s original form as a post-apocalyptic game of sad struggle. It’s even changed beyond the logical extension of Dungeon World which took those powerful stories and placed them in a fantasy world like D&D. Given the storytelling focus of the game engine, it’s perhaps unsurprising that the game would eventually iterate into film genres but the level to which it gels with noir film is amazing. Allow me to outline for you the amazing game called Noir World by John Adamus.
Hello everyone. You may have wondered what became of my Dark Horizon project that I started a while back. The last post I made on it was last summer which was just before I started writing for Continuing Mission. Contributing that blog and a grueling work schedule this spring has meant a gap in putting material out but I’ve still been quietly working at it on the side. Today I’m back with a look at part of the section on making stellar systems for your player characters to visit.
Some of you might recall that I interviewed the folks over at Storm Bunny Studios a while back to talk about their new project, Bloodlines & Black Magic. Well, it’s available now and you should check it out! For a quick look at what you can expect here’s a first take on the setting for B&BM. (I just made that abbreviation up and I don’t know how I feel about it).
The Command Division Supplement is definitely my favorite sourcebook for Star Trek Adventures so far. It’s a small field but there are a lot of cool ideas and exciting expansions to the main rules in there. One of the coolest, and something I skipped over in my initial review, are the fleet engagement rules in Chapter 5. These are really neat but I wanted a chance to play around with them before voicing an opinion. So, here we are!
Continuing with our series on Ten Things to Know about various settings in the Chronicles of Darkness, in this post we’re going to take a look at Mage: The Awakening. This gameline is steeped in lore like all the rest but also
Like Starfleet, the characters of Star Trek Adventures are divided into three major divisions: command, operations, and science. To support character development in the game, Modiphius has three supplement books planned, one for each division, and the first one is out now! Like the four quadrant books that are planned (you can read a review of the first one here) there is a lot of setting material and game inspirations in these books. The Quadrant books, however, are full of NPCs and plot hooks while the supplement books are full of new Talents, rules expansions, and crew templates. Ready to see what the command division is all about? Let’s get started!
Let me tell you about a little game called Honey Heist. In this game you’re a criminal looking to steal the haul of your career. Also you’re a bear. I’m hardly the first person to talk about this game, it even made an appearance on Geek and Sundry where Marisha Ray ran a one-shot game featuring Critical Role’s resident bear Trinket. I only found out about the game through the One Shot Podcast’s The Ballad of Lincoln’s Ghost. It’s an amazing micro-RPG with a lot of potential, and my contribution to the fun community it’s generated is an expansion into a brand new genre!