Introducing Dark Horizon

When I announced that Star Trek: Cypher wouldn’t be part of the site anymore, I told you all that I was planning on focusing that energy into reviving an old sci-fi setting that I have been playing around with for years. Called Dark Horizon, it was among my first creations for roleplaying games and I’m really excited to give it some new life.

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Bloodlines & Black Magic Interview

Kickstarter is an amazing resource for small-scale game developers and roleplayers alike. Of course, finding Kickstarters that are worth backing is difficult and I find as many that I’d never want to back as ones that I like, if not more useless ones. Still, I like to keep my eye out and so it didn’t take long after I encountered Bloodlines & Black Magic to realize that it was one that I wanted to be involved with.

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A Breath of Fresh Air

After reading through The Bridges We Burn, I was eager to look at Janek Seilicki’s newest scenario: A Breath of Fresh Air. It’s a strange mix of D&D tropes and bizarre sci-fi, much like Numenera itself, that provides a great plot for a gaming group through one session or beyond.

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Star Trek: Cypher is Now Private

Hey everyone. I have some sad news: I’ve decided to pull all of the Star Trek: Cypher content from the site. This might seem abrupt, and it definitely is, but I got an advisory email from Monte Cook Games that made me think critically about the implications of using this much copyrighted material.

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Tales From the Loop Review – Part 2

Last time I reviewed the setting of Tales From the Loop but a setting is nothing without characters. The PCs in this game follow the same general format as other Fria Ligan games but with a distinct twist because we’re talking about kids and 1980s archetypes.

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Reward Table

For my Adventures in Middle-earth game I’ve done something that I always encourage with my campaigns. I want to make sure there’s a record of what’s happened so I encourage my players to take notes. I could do it, of course, but there’s so much that the GM has to do and this is something I can pawn off on the players.

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