The last articles covered a lot of ground and in particular detail but it really just covered Parts 1 and 2 of Numenera Destiny. The book promises to expand options and flavor in your Numenera campaign and this is where we take a look at all that. Come with me into the heady world of building a settlement a billion years in the future!
Last time I talked about Numenera Destiny, it was a lot of information all at once: lists of descriptors and foci, details on the arkus’s abilities, etc. This was of necessity but today I’m happy to dig a little deeper into a specific aspect of this new vision for Numenera: the wright, the delve, and how to salvage and craft numenera devices.
As I mentioned last time, the new Numenera core books are split into two separate volumes. If you want the newest and latest you can get Nuemenera Discovery (the one I covered last time) and keep going with the Numenera game you know and love. If you’d rather not get a new version of the game and/or you want to check out the expanded options then you’ll need Numenera Destiny. Today we’re starting a dive into that and, in contrast to the simple rules and straightforward intention, it’s going to take some time to get through everything!
Back when I was contributing to Castles & Cooks, I reviewed the original Numenera game in one of my first big book reviews. It will surprise no one that my interest in Cypher remains, so when Monte Cook Games announced an update of the Numenera core books I eagerly signed up. As they recently announced they sent copies out to backers so you guys are in for a shiny new review!
Alright, so let me get this out there first: this video is pretty terrible. This is my first real attempt at a video like this and I can already tell that I have a lot to learn… Still, people have been asking about The Ninth World: A Skillbuilding Game for Numenera and the content here is just fine. You can buy the game starting yesterday at the Lone Shark Games online store!
Let me know how you like this and, if people appreciate some multimedia on here, I’ll make more in the future!
Jade Colossus: Ruins of the Prior Worlds is the latest supplement for Numenera published by Monte Cook Games. It’s a different sort of game supplement, at least in part. The titular location, the Jade Colossus, is one big dungeon delve which is a very important addition to the game line as Monte Cook Games itself has published many of those for Numenera. The other part of the book, though, is what I’m more interested in: an engine for generating ruins from previous worlds. Come for a quick run-down of what each part is like.
After reading through The Bridges We Burn, I was eager to look at Janek Seilicki’s newest scenario: A Breath of Fresh Air. It’s a strange mix of D&D tropes and bizarre sci-fi, much like Numenera itself, that provides a great plot for a gaming group through one session or beyond.
Looks like it’s Cypher System Review Week! On Tuesday I reviewed The Bridges We Burn and I’m reviewing Into the Outside which I just got as a Kickstarter reward. This Kickstarter has been a real slow burn: the campaign finished on September, 2015 so I’ve been getting little notes from them every once in a while for more than a year. It’s like Christmas every month… which I think is how they do things in the Ninth World.
The Bridges We Burn is a five-part adventure series for Numenera written by Janek Sielicki intended for Tier 3 characters. It’s a Cypher product, meaning that groups in other Cypher games might find a lot to use in here, but it should be most exciting to Numenera fans. And excited you should definitely be.
A new acquaintance, Johannes Einloft, has kindly shared the link to his rules for spaceships in Numenera. I’m really impressed with this document and can’t wait to use it in my Numenera game.