Journey to Ragnarok Review, Part 1

I’ve been eyeing Journey to Ragnarok by Mana Project Studio for some time. With all the games on my shelves already waiting for more time and an ongoing and firmly-established Adventures in Middle-earth campaign underway I just couldn’t justify it. The reviews and reaction, though, have kept this product firmly in my mind and I recently used up some of my earned credit to purchase it. Let’s see what’s inside!

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Review of the Guildmasters’ Guide to Ravnica

The newest campaign setting for D&D 5e is out and it’s an old setting! Confusing? Yeah, for me too. There are tons of settings for D&D that haven’t been updated to 5e including Dragonlance, Brighright, Spelljammer, Dark Sun, and my favorite setting of Planescape. But for some reason Wizards decided to go with a setting borrowed from Magic: the Gathering. The weirdest part? I don’t hate it.

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Esper Genesis, Part 2

Hoo, it’s been awhile! When I took my brief hiatus following the birth of Baby Grue I had promised a second look at the rest of the Esper Genesis core rulebook. An attentive reader pointed out that I didn’t come back to this, so today I’m coming back to it! If you missed it, last time we looked at races, classes, and backgrounds in this game. Today we’re looking at setting, stuff, and aliens!

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Hellscapes Review

Ryan Chaddock has been a subject on this blog since its very beginning. Mostly of the time that has been because of his Cypher System products, but today I want to talk about his second foray into adapting D&D 5e to a different genre. With his gaming label, Scrivened LLC, Chaddock has taken on cinematic spacetravel with Hyperlanes but now he’s coming out with a new book all about the apocalypse.

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Collaborative Worldbuilding in D&D

Being a Dungeon Master is hard work, especially if you want to create a deep and engaging setting for your players. There’s no need to do it all yourself, though, you can get your players to help you with the worldbuilding. Not only does this help you with your workload for the game, but it builds buy-in from the players. Win-win!

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Sci-Fi D&D FTW

I’m going to call it: we’re living through an epidemic. Since the debut of Dungeons & Dragons 5e there have been several products adding advanced technology to your campaign. In the past year we’ve gotten Ultramodern5 and Hyperlanes and the Pathfinder world has responded with last spring’s Aethera Campaign Setting, the dystopian Hypercorps 2099, and the much-hyped Starfinder that just released. It’s starting to feel crowded!

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Ten Things to Know About Planescape

My brother and I just released a Gith Handbook on the DM’s Guild and I’m pretty proud of how it turned out. We’re both huge fans of the Planescape setting and while that hasn’t been approved for writing on the DM’s Guild there are plenty of topics that have been so we’re exploring the edges of things for use with D&D 5e. To that end, I thought I’d give a new generation of players what they need to start in on this amazing setting.

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The Eagles

I’m gearing up for the epic conclusion of my Adventures in Middle-earth campaign and I need to add a new element thanks to some enterprising and unpredictable players. Our Beorning PC had already pushed Beorn to send troops to the players’ redoubt in the Mountains of Mirkwood and didn’t want to risk his position among the Beornings by pushing harder. So, not wanting the player to feel left out, I gave him a chance to talk to the Lord of the Eagles and request aid.

He knocked it out of the part.

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Mass Combat in Middle-Earth

The players in my Adventures in Middle-earth game are messing with me. I’m sure of it. They took a nice, simple campaign of helping people and fighting the forces of Sauron and they’ve made it into some kingdom-building Greyhawk nonsense. So, what is a poor Loremaster to do? Lean straight into it.

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Reward Table

For my Adventures in Middle-earth game I’ve done something that I always encourage with my campaigns. I want to make sure there’s a record of what’s happened so I encourage my players to take notes. I could do it, of course, but there’s so much that the GM has to do and this is something I can pawn off on the players.

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