The players in my Adventures in Middle-earth game are messing with me. I’m sure of it. They took a nice, simple campaign of helping people and fighting the forces of Sauron and they’ve made it into some kingdom-building Greyhawk nonsense. So, what is a poor Loremaster to do? Lean straight into it.
For my Adventures in Middle-earth game I’ve done something that I always encourage with my campaigns. I want to make sure there’s a record of what’s happened so I encourage my players to take notes. I could do it, of course, but there’s so much that the GM has to do and this is something I can pawn off on the players.
Like I’ve mentioned previously, the material for The One Ring RPG is a great boon for the DMs running Adventures in Middle-earth RPG. In particular, I’ve been making frequent use of all the extra undertakings listed in the Adventurer’s Companion and in a previous post I converted the common undertakings to AME. I’m back now with some more from the area around Rivendell. My players have been dealing with that location a lot and I want to extend their options when visiting. They also have been splitting up nearly every Fellowship Phase so I’ve expanded the list of individual tasks they can try. Now you all get the benefits of my labor!
All of these are inspired by the undertakings from The One Ring RPG. I take no credit for their originality.
The Adventurer’s Companion included a ton of new options for The One Ring and I thought I’d return the favor. While the Adventurer’s Guide for Adventures in Middle-Earth includes even more cultures than the original core book for The One Ring, there’s always room for more, right? I present to you seven new cultures for Adventures in Middle-Earth for your players to try out. With the recent addition of The Loremaster’s Guide, they’re going to need all the help they can get.
The Adventures in Middle-Earth campaign that I’ve mentioned frequently on here is in full swing. Last session the group snuck into the Dwimmerhorn, lit stuff on fire, and barely escaped with their lives. Now they have to slog through the swamps of the Gladden Fields back to safety with an Orc host on their tail. Oh, and they have about a dozen slaves in tow. It’s all a lot of exciting options but I have my eye set on future sessions and a certain antagonist who’s being hinted at more and more in each session.
I’ve spent a lot of time with Cubicle 7‘s latest book for The One Ring RPG, a sourcebook for Loremasters and players called the Adventurer’s Companion, and I’m really impressed by it. As usual, it’s a gorgeous book and full of excellent information and resources. There is some information already published in other books from this game but the majority is new and amazing.
The Adventure’s Companion came out for The One Ring RPG and it’s really awesome! I’m planning on a full review in the near future but in the meantime I’m looking through the helpful list of all the Fellowship Phase Undertakings in there for use in my Adventures in Middle Earth game. The next session is tonight and they’ll be ending an Adventuring Phase so this is very timely.
The link below shows a short section of undertakings converted for AME. I hope you find them as useful as I did and keep an eye out for the next installment with even more.