The second edition of Scion is a great game and the Community Content on DriveThruRPG is pretty awesome. I’ve collected a few of the products and every one so far has had some awesome stuff to add. Out of everything I’ve looked through, though, here are the top five that I’d recommend you start with.
The Many Names of Odin
First up is The Many Names of Odin by Josh Heath, James E. Deeley, and Mitchell Wallace which looks at the different guises that the All-Father held through mythological stories. Four different names of Odin are provided: Bölverkr the Evil-Doer, Draugadróttinn the Lord of the Dead, Fjolsvin the Very Wise, and Gangleri the Wanderer. Each of these comes with different Callings, a new Mortal Knack, advice for Birthrights, a new list of Purviews. These are different from Odin’s normal Callings and Purviews from the Scion core books, specific manifestations of the god’s different faces. There’s also a Death Boon and a vampire servant stat block for Draugadróttinn, as well as four Scions (one for each aspect of Odin).
Even if you don’t have Norse Scions in your campaign, this book really makes you think about the fluid nature of godhood in Scion and how the game’s rules elegantly accommodate mystery. There’s another book about The Many Names of Heimdall that I recommend only slightly behind this one. It’s packed too and if you like what the authors did for Odin you’re going to love what Josh Heath did for Heimdall.
Lebor Óe in Dea
My family is Irish and I love Irish legends and culture. I was so psyched that the Tuatha Dé Danann were included in the core book this time and also thrilled when Lebor Óe in Dea by David Taylor became one of the first Community Content titles to hit the internet.
This book comes in two main sections. The first, split into two chapters, is all about context. Chapter One: A Primer covers a lot of context for how the Tuatha Dé Danann appear in stories and cycles, advice for capturing that feel in your campaign, and the broader picture of how the Tuatha lived and fought. This is all great advice (I particularly loved the description of these deities as “Gods with Jobs”) and these are some dense five pages that will really enhance your protrayal of the Tuatha. Next comes Chapter Two: Mythic Ireland which describes a lot of concepts as the pre-Christian Irish saw them and how they differ from modern thoughts. Things like kingship, gender and sexuality, marriage laws, and other important topics are discussed so that you can better roleplay ancient minds.
The second and far larger part of the book is all about game mechanics. Chapter Three is for players and covers new gods (the goddess Boanann, the poet-god Coirpe mac Etan, the enigmatic Donn-Ainech, the reborn Étain, the fairy queen Fand, the old Ler, the healers Airmed and Miach, the witches Bé Chuille and Dianann, the brass smith Credne, the druid Figol mac Mamois, the carpenter Lucha, the sorcerer Mathgen), separate aspects of the different goddesses of the Morrígan if you’d rather split them up, and a two ensemble casts of gods (the Corrgunechai sorcerers and the Deoguhairi cupbearers). There’s a discussion of different characters from Irish legend that are candidate Scions, a discussion of the type of binding oath known as a geas, some different supernatural origin paths, some new Birthrights, and thoughts on the various Callings and Purviews among the Tuatha Dé Danann.
Chapter Four is about Storytellers with titans (six new ones are provided here) and primordials (seven new ones too). A collection of antagonists for campaigns concerned with the Tuatha Dé Danann and then a Chapter Five on Cosmology details more worlds in the Irish mythological universe. There’s also the faraway sea of different, strange islands that feature in the legends so there’s a random table of ideas. There’s so much here and it’s a hundred pages of material for you to weave together campaign after campaign of Irish myth and legend. It’s awesome.
The Republican Pantheon
Author Mike McCall has written a mythic version of Philadelphia and the Gods as well as NPCs in The Pythian Congress. The best product that he has on the site, though, is The Republican Pantheon. Forget your political worries, this is a pantheon strictly about the democratic ideals of the American Revolution. These are the theoi of the Greco-Roman pantheon in their guises as the classical philosophies that the Founders cited in their declarations and whatnot.
The first edition of Scion had pantheons in the companion book that were deities of the Allied and Axis powers during World War II and this is somewhat in the same vein. Even though the gods are mostly repeats the pantheon is treated like any other with a description of religion (“The central act of worship for the cult are public devotions…”) and even a mystery cult. It’s a fun and interesting look at a modern pantheon, something to surprise your players with and also inspire you to make more.
The Deicide Compact
Honestly, I didn’t expect too much from The Deicide Compact by Travis Legge when I bought it but it was one of the first items out and had a decent-enough description. The idea is a conspiracy of mortals who hate those with divine heritage. It’s not an uncommon plot for a story and I figured it would be a bunch of god-killing swords and Mary Sues with axes to grind.
The Deicide Compact is very well written, though, and features both interesting plot hooks and interesting antagonists to spice up this idea. It’s not going to transform your campaign but the price is just right for a mini-supplement that offers a third party to the story of gods vs. titans. Whether your players are working for the Compact, fighting them to protect the gods, or mediating between the two I think you’ll find something worthwhile in this.
Scion Solo Adventures
The Scion Solo Adventures by Peter Rudin-Burgess is a way to explore the world of Scion even without a group. Maybe you are between sessions and want to try your own story, trying to establish a legend to go on in the background of your main Scion story, or… I don’t know, playing “What If?” scenarios. Whatever the reason, this book is an awesome, straightforward approach to solo gaming with Scion as well as having just a lot of great advice for solo games and the world of Scion generally.
The mechanic for gaming is the “Oracle” which is a Scion-focused GM-simulator like you might find in other products. You ask a question and then roll to find out yes or now to guide yourself through a story. In addition, though, there’s the “complex questions” version which is a Tarot-like collection of symbolic icons that let you decide on story elements or occurrences. Maybe you get the cloak-looking thing and the cat-looking thing and decide there’s a cat-creature hidden in the shadows. Maybe you get the claw icon and the mask icon and realize the cat-creature is a transformed sorcerer! It’s well done and easy to use so I recommend it to anyone even thinking of solo gaming with Scion.