Additional Communities

One of the steps to making a character in the Mouse Guard RPG is picking out where you were born. The map of the Mouse Territories shows tons of different towns but only a few of them but only the big eight are described in detail: Barkstone, Copperwood, Elmoss, Ivydale, Lockhaven, Port Sumac, Shaleburrow, and Sprucetuck.

The others are left to the GM and players to invent details for, which I think is a great idea. Still, I’d like to be able to make characters from these locations. There are many more towns with sentence descriptions and this is enough to come up with skills and traits for PCs.

Appleloft

This idyllic town is surrounded by a grove of apple trees.
Skills: Baker, Brewer, Harvester
Traits: Compassionate, Early Riser

Blackrock

Blackrock has the largest archive of mouse history next to Lockhaven.
Skills: Archivist, Loremouse
Traits: Thoughtful, Wise

Darkwater

Darkwater is a major shipping city. It’s the water gateway to Port Sumac, Calogero and Rustleaf.
Skills: Administrator, Boatcrafter, Laborer
Traits: Inquisitive, Skeptical

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Dorigift

Dorigift is named after the settler Dorice who, with her husband, founded Appleloft, Dorigift and Gilpledge.
Skills: Laborer, Miller
Traits: Determined, Generous

Flintrust

Flintrust has a tradition of sending her sons and daughters to join the Guard. This is Saxon’s hometown.
Skills: Armorer, Healer, Pathfinder
Traits: Bold, Defender

Gilpledge

Gilpledge is named for the settler Gilburt who, with his wife, founded Appleloft, Dorigift and Gilpledge.
Skills: Carpenter, Potter, Weaver
Traits: Stubborn, Quiet

Ironwood

Ironwood rests amidst red soil, rich in iron. Next to Copperwood, it’s the Territories’ other major metal mining town.
Skills: Laborer, Smith
Traits: Steady Paws, Tough

Mapleharbor

Mapleharbor is a trading hub for the Eastern Territories.
Skills: Administrator, Haggler
Traits: Alert, Suspicious

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Pebblebrook

Pebblebrook is known for its stonemasons.
Skills: Instructor, Stonemason
Traits: Clever, Stoic

Rootwallow

Rootwallow is home to a family of silk harvesters.
Skills: Insectrist, Weaver
Traits: Curious, Nocturnal

Rustleaf

Rustleaf is known for having a grove of trees with leaves that all turn to a rusty orange early in fall.
Skills: Apiarist, Harvester
Traits: Innocent, Hard Worker

Sandmason

Sandmason is home to a sizable glassworks. It exports glass jars to all of the surrounding cities.
Skills: Glazier, Scientist
Traits: Cunning, Steady Paws

Shorestone

Shorestone boasts a large sandstone quarry and a tradition of hardy stonemasons.
Skills: Stonemason, Weather Watcher
Traits: Tough, Weather Sense

Windselm

Windselm, not featured on the map, is a newly formed town west of Elmwood, near the coast. It was founded by a smith, a miller and a baker in 1151.
Skills: Baker, Miller, Smith
Traits: Hard Worker, Stubborn

Wolfepointe

Wolfepointe is the last stop before the Wild Country. It’s known for grizzled townsmice who prefer to remain cut off from society.
Skills: Hunter, Pathfinder
Traits: Independent, Jaded

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