Setting-Neutral Games

One of the features I want to work on regularly is a summary of game systems that GMs cab use to create a game out of their favorite book, expand the stories of their favorite movie franchise, or remove a new system as a roadblock for their group to try a cool setting. These so called “setting-neutral games” are mechanics without a storyline that you can attach a world to.

It’s obviously still a work in progress but expect it to take shape over the next few weeks and continue to grow in the future.

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